

On top of that, you can choose different equipment pieces to maximise each character’s strengths or make up for their weaknesses if you have the right cards in your hand. Sure, having fewer monster spawns is nice and all but some characters actually get bonus resources from monster kills, which is why you may wanna kill more of them and hence not power every room. The many layers of the game allow the player to maximise their strategic abilities. I mean, it’s a bit of tower defense mechanics with a bit of roguelike-action and then there’s a bunch of resource management in there as well, which is something that I really like in games. The game has a lot of different layers to it but while it may sound a bit overwhelming at first, you can easily get into it by just playing a run or two. Powered up rooms can then be used to build food, science or industry generators to produce more resources or to build turrets and other gadgets that help you survive. These can spawn in every dark room, too, which is why you need to accumulate “Dust” to power up rooms and make them safe. Huzzah! Every time you open a door, a turn passes and monsters start swarming towards you and the crystal. Once you’ve done that a bunch of times, you’re out of the station and you can go home. Your goal is to find the exit, make your way there with the crystal, and head on to the next floor.

At its core, Dungeon of the Endless is a turn-based roguelike strategy game where you manage a crew of up to four characters.
