


Some may be a little disappointed with the quests in this pack. As I said, quite simplistic in design but really helps set a deadly tone for this expansion. The big kicker with these guys is that once they go down, they don’t stay down unless you maim their bodies. In addition to all the new obstacles to getting around, you’ll also have to encounter some new agile enemies in hazmat suits. And finally, there are three new companions on this quest that will help you negate each one of those obstacles. Then there are traps all over that try to make you watch your step. There are radios that interfere with the bomb collar around your neck and if you don’t get out of its range or turn it off in time, you go boom. There are red gas clouds that fill various parts of the city which slowly drain your health. They included some new gameplay mechanics that while are very in your face and simplistic, work quite well to give you something new and fun. This also sets the tone right away that this isn’t your typical Fallout experience where you slaughter everyone with ease. Once in the city of the Sierra Madre you’re striped of all your equipment. If you’ve maxed out your character, the level cap has been raised by 5 levels to 35 with a couple new perks for the choosing. It recommends level 20 characters and above which felt advisable but if you’re a couple levels below you should be able to handle it no problem. This DLC will whisk you away to a new location and you’re forced to stay there until completion. And while this is a self-contained story, it starts to lay down the foundation for some future downloadable content.Īfter you make your way to the starting locale, it tells you via a dialog screen if you want to stay or go. It’s a unique story for the universe and a lot of fun to see through and learn about what happened to your colleagues as well as the Sierra Madre. You’re tasked with looking for other survivors and working together to pull a heist job on the Sierra Madre casino. You’re welcomed with a bomb collar around your neck and Father Elijah barking orders at you.

Like most things in the universe, things aren’t always how they seem on the surface and the Sierra Madre is no different. In Dead Money, you’re lured to an abandoned Brotherhood of Steel bunker by a radio broadcast promising a fresh new start at a place called the Sierra Madre. Now after the release of New Vegas, it’s now Obsidian’s turn to show if they have the chops to make the quality downloadable content that Bethesda did with Fallout 3. Bethesda’s proposition was this, $10 for a several hour chunk of content and gamers bought them in droves.

Despite downloadable content existing on the last generation of consoles, it wasn’t until a couple years ago that it really hit mainstream and that was helped significantly by Fallout 3. Dead Money is the first piece of downloadable content for Fallout New Vegas.
